I suppose this is more of a discussion opener, rather than a question - but I’m mainly trying to pin down exactly how and if all these applications and plug ins could create an effective pipeline. Maybe not right now due to most being in beta, but some time soon in the future. I also realise that some questions I have will be down to personal preference, but it would be interesting still, to gain insight.
Firstly, I’m looking to do real-time ArchViz - mainly interior. Initially I would create the building within Revit (application I am most familiar and fastest with for this element), then bring into 3Ds Max, then Unreal Studio.
Due to the flexibility throughout all platforms and the quality, I would be using substance materials for texturing. From here, the real questions begin:
- Do I populate the model with furniture and props within Max or or Unreal Studio?
- Do I texture the model within Max, or Unreal Studio? As both Apps support substance textures.
- How can V-ray fit into this? As substance materials can be converted to V-ray materials within 3Ds Max. But then do you loose functionality of V-ray materials when imported into UE?
- Could I completely skip using 3Ds Max as nothing more than a middle-man for the use of datasmith exporting? As furniture and prop assets can be imported into UE, all texturing can be done with substance in UE, and rendering also, which will be greatly improved once V-ray for UE is out of beta.