3ds max / UE4 - Mesh animation - Path deform

Hi,

I tried to import an animation, 3ds To Unreal.
My animation uses modifier “Path deform”, and Unreal fails to import it.

This modifier isn’t manage by Unreal Engine.

Do you have an idea to import a mesh with Path deform, in Unreal Engine ?

Thanks,

A.

Try exporting using the Alembic format. FBX will only work with skinned meshes so using something like vertex animation will not export. But Alembic will exprot this type of animation data. Check out the following link for more information on how to use this.

Thanks Sam,

I tried to export an .ABC file, but when I import in UE4 I’ve an error ( Attached file )

My mesh is really simple, all quadgone.

Any idea ?

This means that your mesh is an ngon and it needs to be triangulated to work in UE4. You can do this in 3Ds Max by putting the Turn to Poly modifer on your mesh and setting the max side(I think that is what it is called) from 4 to 3. This will make sure that all geo in your mesh is triangulated.

Hi Sam !

Ok, I triangulated the mesh, and imported it successfull.

But I still havn’t the animation :confused:

In ABC import, I have my animation range ( frame 1 to 200 ) but in UE4, it doesn’t move :confused: no animation… I’m out of ideas…

Check that you import the alembic file as skeletal mesh and set the animation range from 1 to 200.

hlx