I’m new to Unreal and I am trying to develop a standardized workflow for 3DS Max to Unreal but have encountered a few hiccups with datasmith.
The end result is usually a scene without any maps or a scene that is too heavy and ends up taking two hours to open up again.
I have a few questions that I think might be causing the issue.
- Can datasmith read vray proxies?
- Should I convert all my bump maps to normal maps or does datasmith take care of that?
- Are there any additional steps I should take to prepare a Max scene to Unreal?
- Are the missing textures something i can resolve in Unreal or Max?
Any response to these questions would be great.