3DS Max to UE4 Export Tool

Yes, that’s the idea. In the example video all of those chairs are instantiated from a single chair. All of their transforms (position, rotation, scale) are copied over properly. The only problems I’ve had with this are when the transforms in Max are not “normalized,” for lack of a better word. Typically geometry straight from Revit can have weird transforms or instantiation so that isn’t quite fool-proof yet.