3DS Max to UE4 Export Tool

[HR][/HR]
3DS Max to UE4: Export Tool

[HR][/HR]

Download on Gumroad

Hi guys. I have recently finished the first iteration of an export tool I have been working on. While other export scripts are pretty useful, I’ve still found them to be too manual.
In light of this I developed a simple tool to aid in the transfer of anything from full modular kits to small and large scenes to Unreal with minimal need for manual labor.

I do fully intend on keeping this script updated as I go along with adding new features such as collision support, pivot placement, etc.

Included with the download are the following:

  • The .ms export script
  • Instructions on how to use the script as well as installation
  • Icons for a button

Does this correctly import instances objects from 3ds Max to UE4? So If I have 50 chairs that are all instances of one, when ported to UE4 it will only import one chair and place it 50 times in the locations they were in max?

Yes, that’s the idea. In the example video all of those chairs are instantiated from a single chair. All of their transforms (position, rotation, scale) are copied over properly. The only problems I’ve had with this are when the transforms in Max are not “normalized,” for lack of a better word. Typically geometry straight from Revit can have weird transforms or instantiation so that isn’t quite fool-proof yet.

Thank you, great script. The only problem I can note is that the export folder has to be re-set every time 3DS Max is restarted. Otherwise, even though Open in Explorer button still works and points at the export folder defined earlier, the export options are all grayed out and you can’t export. Hopefully that’s something you could take a look at when you have the time.

Thx for sharing, but for my case when I paste the transforms in UE (and imported the static meshes of course) I got the static meshes in the world outliner, I can see the pivot point in the viewport but not the mesh itself, does anyone have the same problem?

Yes, this doesn’t work in 2017. Transform gizmo shows up in the viewport but not the object. The other popular script out there also doesn’t work in 2017…