3dsmax scene file:
includes a model with a rigged and skinned character using mocap files.
→ exporting the whole thing with datasmith to unreal.
Unreal Import Option:
Result inside Unreal:
The Character Mesh doesn’t show up as animation.
The geo is was loaded. I can see it inside the folder. But for some reason, the animation with the character won’t show up.
All I can see inside the sequencer, are the white dots… as you can see on the screenshot below.
So what am I missing here when using Datasmith?
If I just export and .fbx file it works. I can see the animation, the rigged character and all is fine.
But heck… I want to get this done using Datasmith.
- Is this not doable with Datasmith or am I missing something substantial here?
Thank you so much for any little help,