I’m a total Unreal noob and just getting started with it, I’m having a problem with my texture not being in the same place when its in Unreal.
I’m using 3Ds Max, standard material with real world mapping set to the correct dimensions for the texture and the resolution is 2024x2024, I export to FBX and when it’s in Unreal the texture has moved slightly from where it should be.
Objects in max, the blue object is a real scale brick as a reference
Here’s the objects in Unreal
There’s no problem importing into Unity, the texture is in the same place
Any help greatly appreciated