A small intro, I am interested in 3D modelling with the intent of environment creation/design within UE4 and am just barely getting started with Blender.
My main question is which software, regardless of price point, has better integration with UE4 in importing the assets and being able to manipulate them within UE4.
This is because I do not want to have to relearn a software because I ad someone recently guide me in saying that 3DS Max is better for importing assets into UE4 and the file type for 3DS is better supported than Blender file types.
I do not want to have to waste time figuring out why a file isn’t working within UE4 and slow down the workflow and go back and forth just to get files working because a mesh or texture isn’t playing nice. On top of that is software performance and workflow, 3DS seems to be slower than Blender in saving and the node structure within 3DS also seems to be a it of a longer process and can get messy. I am unbiased as to which I software I use because of being new to the industry and 3D modelling, my goal is simply to focus on a given software and grow & refine my skills and create a fluent and efficient workflow so that I am not hindered by going back and forth trying to find solution to incompatible file types & issues.
Thank you in advance for any tips/advice on the given software!