Hello Unreal engineers,
I’ve been working on a simple model house. Basicly my model consist out of 4 parts: Roof, Stairs, Floor and Walls. All separate objects. I have uv’d all of them. And create a multi/sub-object material for them. and have set material id’s for the polygons. As you can see here:
My initial idea was to make separate materials for each parts of the model. So I did. But for the walls element, I want it to have outside of the walls to be on different UV channel, inside of them on a second, pillars on third, borders on fourth. Basicly have different texture for each part. For example paint the outside walls with bricks while the inside with concrete (just example) But not quite sure how to setup that.
Can someone help?
That’s the uv’s