3ds Max exported colours to Unreal Engine 5 do not match

Hi folks,

If I apply 3ds Max’s PBR and Physical Material the colour does not match when exporting a mesh with those material colours applied to UE5.

If I use 3ds Max’s Legacy Material type with the correct Gamma settings the colour matches.

Is there a way for 3ds Max’s Physical / PBR Materials to export correctly to UE5?

Cheers

Greg