3ds Max Datasmith Direct Link / Unreal 5.1

Hi there,

Unreal Engine 5.1 will support the new direct link feature in the improved 3ds Max Datasmith exporter

https://portal.productboard.com/epicgames/1-unreal-engine-public-roadmap/c/812-datasmith-exporter-plugin-for-3ds-max-improvements

Will this feature come to Twinmotion too?

And regarding the update of Twinmotion to UE5, could you explain a bit which feature i might can expect. I work in a large visualization company and were are noticing that our surroundings and buildings (30x) make Twinmotion become really slow. I'm looking to make Twinmotion useful for use but it's a bit hard as of yet.

I read about the max texture resolution option when exporting models but i'm wondering if other features of unreal 5/5.1 will make it into Twinmotion too when released.

Thank you.

Hello ,

Thank you for posting in the community regarding new features for 3ds Max and the Datasmith plugin workflow. Twinmotion will be able to utilize some of those new features when we integrate 5.1 into Twinmotion in the coming year, the new Direct Link with Auto-Sync functionality will be the first implemented in Twinmotion, the Baked Texture maximum resolution is also something that seems Twinmotion can take advantage of. The better materials support is also something we will need to investigate and how it will be imported into Twinmotion.

I recommend you make suggestions on the road-map with the features that would be important for your workflow in the official road-map here: https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration

Regarding the large file making Twinmotion really slow could be cause by numerous things, and the first thing would be to make sure you have the high-end requirements: https://twinmotionhelp.epicgames.com/s/article/Twinmotion-System-Requirements

If the Statistics FPS are grayed in Twinmotion then the hardware for that scene might need to be increased if possible. RAM and VRAM is a key part of making scene to run smooth. Depending on what you are doing maybe the Collapse method used should be collapse by Material and not keep hierarchy? Reducing the amount of animated parts, vegetation, paths, and particles could help depending on the scene/project.

We have a great community on Facebook that can also provide good feedback for your large project:

https://www.facebook.com/groups/twinmotion.community/

Hope this helps.

Kind regards,

Vincent B.