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3Ds Max Cameras Import flipped and repositioned

Hello, I’m trying to bring my 3Ds Max cameras into Matinee scene by exporting it as FBX, but for some reason it imports int he engine flipped and in a wrong place. I tried different cameras like free and physical, I also tried using Unreal Engine 4 - Camera Animation Exporter script, but cameras just keep importing wrong. Is is possible at all to import it and if no, why there is that option in Matinee?

It should import fine using the UE4 camera exporter script from Scriptspot

Ok I solved the issue. It is important to check that Z-axis up is chosen in FBX export options. If Y axis is up, it’s not going to import properly. So yes, using the script + exporting with Z up and it all works.