Is it possible to use Linked Xform from 3DS Max in Unreal Engine?
I made a simple animation in 3DS max using a spline with a Linked Xform modifier controlling one vertex using a sphere as the control object.
I export the file through Datasmith (with Active Time Segment) and import into UE5.3. When I play the animation in UE the sphere moves but the link to the spline is broken, so the spline remains static in place.