So, I figured out what makes it go offset, it’s the option in import for “Transform Vertex to Offset”, if that’s off, the collision mesh will be in the collect place, but the whole model is now offset to where it was when you exported it from 3DS Max, which makes “Transform Vertex to Offset” pretty useless. It seem that UCX are not getting affected the same way by this option as the mesh.
Also, I still need to do the reimport before the collision turns up. Is there any solutions for this?