I have an really annoying problem, that I hope someone else had as well and solved, because I cannot find any solution for this.
I have a mesh with two lods and 3 collision boxes, group together, and I added the Level of Details on the mesh, lods and group, however when I export the FBX, the program crashes. There is no problem exporting the whole group before I added the Level of Detail to it, it only happens when I create a lod set.
I tried renaming objects, creating new box and attach the meshes to it, change FBX settings, but nothing seem to work, and I had no luck finding anything online, only a post on Autodesk about the same issue, but no replies.
I tried it on both 3DS Max 2015 and 2016 (not 2017 as I won’t be working with that). Below is a picture of the scene explorer after creating the Level of Detail set:
Anyone have any idea what I can do to solve this, as it will be a royal pain in the **** to export the LODs separate from the mesh and put it together in Unreal, 3x the time.