Please please please, no overzealous comments
Loving so much UE4 that want to perfect my modelling skills. Above all, level design is what I love most, so need to start making my own assets!
For the gaming industry, and more specifically, for maximum compatibility with UE4, should I learn Maya or 3dMax? Already have some knowledge of 3dMax, but I see everyone out there (on high-end professional level) using Maya, so I don’t mind switching, especially now that LT is out.
I know that none is better than the other, but JUST for environment modelling (low-mid polycount and importing into UE4), which one is more appropiate?
What do you guys think? Please elaborate!