This moss-covered rock 3D model restores the beauty of natural symbiosis with photorealistic precision: the rock surface clearly presents weathered lines, deep and shallow cracks, and uneven textures. The moss covering it meticulously distinguishes between velvety surfaces, moist luster, and local yellowish gradients, even restoring the natural growth pattern of moss clinging to rocks (e.g., dense growth in depressions, sparse growth on protrusions). The overall model combines the thickness of rough rocks with the delicate vitality of moss, reaching rendering-level detail standards.
The model is available in six mainstream formats: SKP (SketchUp), FBX, OBJ, GLTF, GLB, USDZ and USD, seamlessly compatible with landscape design software (SketchUp, Lumion), game engines (Unity, Unreal), 3D printing equipment, and film post-production tools (Houdini, Maya). Whether for landscape designers creating natural garden ornaments, game developers building natural props in forest/wetland scenes, creators 3D printing desktop ecological ornaments, or film teams producing natural elements in macro shots, it can be directly used or flexibly adjusted in proportion/material, eliminating the time cost of modeling from scratch.
The model has undergone topological optimization, with simplified polygon counts while retaining complete details, ensuring smooth file loading. It can be used alone as a focal element in scenes or combined with other natural models (such as trees and stones) to meet diverse creative needs. The five formats cover workflows in architecture, games, film, cultural and creative fields, providing a cost-effective natural material solution for professional creators and enthusiasts.