A 3D model of an Old Tv made in blender 5.0
- Images rendered in blender Eevee
- Real world scale.
- Bonus texture: No signal (base color)
- Separated in 3 objects: antenna (removable), power switch (to be able to turn between on/off), TV Body.
LODS
- LOD 0: 17096 Polygons - 9305 Vertices
- LOD 1: 754 Polygons - 452 Vertices + atenna 116 Poligons - 62 Vertices
- LOD 2: 177 Polygons - 108 Vertices
MATERIALS
- 1 4K PBR material for screen (full size UVMAP, you can use your own images or play videos on it!)
- 1 4K PBR material to the TV body
- 1 2K PBR material for all LODs
TEXTURES
- .png
- 4096x4096 and 2048x2048 Textures
- Unreal ready textures: (base color/OcclusionRoughnessMetalic/Normal)
- Unity HDRP and URP ready textures (metalic standard): (base color/MaskMap/Normal)
- Individual PBR maps: (base color/AO/metalic/Normal/Roughness)