The kit includes 15 unique modular meshes that assemble into a complete soldier outfit while remaining fully usable as separate parts. Elements like gloves, pouches, knives, and accessories can be reused independently and are suitable for first-person view.
A powerful master material with RGB masks allows you to change camouflage and colors per clothing element, directly inside MetaHuman Character and material instances. Each asset comes with its own material instance and high-quality unique textures, providing full visual control without additional setup.
Technical Features
15 unique modular meshes assembled into one complete outfit
All assets are provided as separate parts (vest, pants, gloves, boots, pouches, mask, accessories)
Meshes can be reused as weapons or attachments
Some elements (e.g. gloves) are suitable for first-person view
MetaHuman Wardrobe Item (Outfit) — compatible with all MetaHuman body types
Outfit automatically adapts to any body
Flexible master material with advanced customization options
RGB mask system for per-element color and camouflage control
Change camouflage individually for each clothing element
Color, contrast, saturation, roughness, and brightness controls
15 material instances — one per asset
High-quality unique textures for each element
Customization available directly in MetaHuman Character
Body and face isolation masks included (UE 4.7)
How to fix rig issues after combining an outfit in MetaHuman — the issue can be seen in a colleague’s video
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Soldier, Engineer, and Medic on the way :)