A powerful master material with RGB masks allows you to change pattern and colors per clothing element, directly inside MetaHuman Character and material instances. Each asset comes with its own material instance and high-quality unique textures, providing full visual control without additional setup.
Technical Features
1 unique mesh
MetaHuman Wardrobe Item (Outfit) — compatible with all MetaHuman body types
Outfit automatically adapts to any body
Flexible master material with advanced customization options
RGB mask system for per-element color and camouflage control
Change camouflage individually for each element
Color, contrast, saturation, roughness, and brightness controls
1 material instance
High-quality unique textures
Customization available directly in MetaHuman Character
FBX and Source textures included
4k textures
optimized Game ready Skeletal mesh
VIDEO TUTORIAL HOW TO EASY SETUP
Please rate it if you like it - this helps us create high-quality content.