Modern warehouse props with modular warehouse building pieces and props. Rigged Forklift and Pallettruck with animations and handmade physics assets. Animations for doors, boxes and some idle animations for the manny using the props.
Video: https://youtu.be/driV6N3BsEQ
Features:
42 static meshes
11 rigged skeletal meshes
39 animations
Handcrafted accurate game-ready collisions and physics asset collisions for physics simulations
1024x1024px - 4096x4096px textures.
Every mesh has a perfect bottom center origin point for easy placing and modularity
All building meshes (walls, ceilings etc.) are 100% modular, so you can build your own world using grid snap.
Supports Lumen for Unreal Engine 5
1 Overview Level & 1 Demo Level
Documentation: https://docs.google.com/document/d/1QxV1E-6yd471kzgRN8RGSICkxwNfoAsZ/edit?usp=sharing&ouid=103277153823233873006&rtpof=true&sd=true
New update is here! New low poly forklift and a forum post you can comment on or request for help! I got a mail (
3dephaistos.help@gmail.com) about the forklift beeing too dense in triangles so I made a new version more optimized for weaker systems with less than 1/4 of the original triangles! It uses the same skeletal mesh and animations and also has a custom physics collision rig same as the old forklift! Both forklifts are available in the updated 1.1 version of this asset!
3Dephaistos
NEW Update 1.2.0.
Patch notes:
-new Material Instance Setup for all Meshes
-fixed some topology problems (Ceilings, Storage Shelf, Garage Door and more)
-adjusted texture sizes
-fixed a bugged collision box for the physics asset of the forklift
-further reduced poly count of low poly forklift
-improved naming convention for all texture png file names (…ORM Maps)
-drastically reduced project file size
-fixed glass texture not working for garage door
-deleted useless rotated mirrored meshes for the wall corners
New Material Instance Setup has 2 Master Materials of which one is just for the Glass textures.
Frame Rate should be more stable now thanks to instances, topology fixes, texture optimization and minor adjustements.
3Dephaistos, May 2026