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Medieval Cape Vol.1 | A Metahuman Parametric & Resizable Cloth Asset for all body sizes
A game ready "Short size" Medieval cape designed for a metahuman character, including LODs & 4K Textures.
Features:
The "Cape" automatically adapts to different MetaHuman body shapes, female & masculin body, fat, thin, fit etc...
The "Cape" will inherit skin weights generated automatically by the engine from the selected body shape. Because of this, some stretching may occur, as for this, minor skin weight adjustments may be required after assembling your character using the skin weight painting tool from the UE Modeling Tools Editor.
The source assets are provided, including the high poly mesh & the game ready Cape meshes + the textures.
The source assets are downloadable for: Autodesk Maya, Blender, FBX & OBJ formats
How to use?:Download the mhpkg assets from Fab
Create a folder in your content browser where you want to import it.
Drag & Drop the mhpkg asset you downloaded in that folder.
Open your Metahuman Character Creator Editor, go to "Hair & Clothing" Section, then scroll to "Outfit Clothing"
Drag & Drop the folder where you imported the mhpkg asset, to the "Outfit Clothing" to import the Cape.
Bravo! Your metahuman character can wear the "Cape" now.
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