Top-down game. I have some WidgetComponent buttons that I render into Screen Space. The idea is that the player can click on those buttons to trigger some logics.
However, none of Hover/Click event fires. In the WidgetComponent’s blueprint I left everything default, which also includes collision preset = UI, so I am scratching my head why it won’t fire.
I am dynamically creating these WidgetComponents in C++ code, if that matters. Any idea what I should check?
Thank you in advance!
