If you create a 3D widget that contains an editable text box or combo box, you are able to interact with it through testing in the editor but once you package the game it loses its interactivity. Buttons seem to function fine, but you can’t press on editable text boxs or combo boxes in a packaged game. I’m not sure how to go about debugging this, is this perhaps a bug in the widget interaction component?
I’m developing for Oculus VR, and I made sure my pointer index is unique in case anyone thinks that is the problem since that can cause issues when interacting with widgets if there is more than one widget interaction component with the same index. I’ve tested in local game, and dedicated server, it fails to work in either mode when game is packaged.