Widget component appears to blur while in motion in 4.22. I already migrated from 4.21 quite some time ago, and various work has been put into the project. I can’t migrate back to 4.21, and I have to wait for 4.23 for this to be fixed.
…which turns them to 2D widget overlays. I need a 3D widget in the world, otherwise I’d have used an UMG only… or am I missing how I would use your suggestion to achieve a 3D widget as supposed?
I compiled the engine with these changes.
You can ignore the changes in PaperRenderSceneProxy.cpp but you need the fixes in DynamicMeshBuilder.h/.cpp because they are needed in the second commit for the WidgetComponent.