Following this already fixed issue:
Widget component appears to blur while in motion in 4.22. I already migrated from 4.21 quite some time ago, and various work has been put into the project. I can’t migrate back to 4.21, and I have to wait for 4.23 for this to be fixed.
Is there anything else that I can do?
Hi you can set the Widget Component to Screen.
…which turns them to 2D widget overlays. I need a 3D widget in the world, otherwise I’d have used an UMG only… or am I missing how I would use your suggestion to achieve a 3D widget as supposed?
Did you compile the engine with these changes or did you create your own component? Not sure I get it though, this is on Paper2D, not the 3D Widget…
I compiled the engine with these changes.
You can ignore the changes in PaperRenderSceneProxy.cpp but you need the fixes in DynamicMeshBuilder.h/.cpp because they are needed in the second commit for the WidgetComponent.
BTW this should be the commit that fixes it, though it depends on other major engine changes:
Look at my answer. In the first commit there are the engine changes in DynamicMeshBuilder.
The second commit is the same link posted by you.
You have to connect your epic account with your github account to see the page
Does this fix translucent material text blur in 3d widget?