Following this already fixed issue:
Widget component appears to blur while in motion in 4.22. I already migrated from 4.21 quite some time ago, and various work has been put into the project. I can’t migrate back to 4.21, and I have to wait for 4.23 for this to be fixed.
Is there anything else that I can do?
Hi you can set the Widget Component to Screen.
…which turns them to 2D widget overlays. I need a 3D widget in the world, otherwise I’d have used an UMG only… or am I missing how I would use your suggestion to achieve a 3D widget as supposed?
Did you compile the engine with these changes or did you create your own component? Not sure I get it though, this is on Paper2D, not the 3D Widget…
I compiled the engine with these changes.
You can ignore the changes in PaperRenderSceneProxy.cpp but you need the fixes in DynamicMeshBuilder.h/.cpp because they are needed in the second commit for the WidgetComponent.
BTW this should be the commit that fixes it, though it depends on other major engine changes:
Look at my answer. In the first commit there are the engine changes in DynamicMeshBuilder.
The second commit is the same link posted by you.
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