3D Widget UI in world space - Opaque & Disable Depth Test don't work together?

I want to add a UI consisting of 3D widgets in world space. It needs to be drawn in front of everything (so the material must have Disable Depth Test checked) and that option seems to be unavailable if the material is opaque. I can only use the Translucent, Modulate and similar highly transparent blend types, which results in the widget getting blown out in bright environments:

What is a poor developer to do in this situation?

I searched and only found other people with the same unsolved problem. :confused: