I am using this bp:
to make a 3d widget always face the player camera.
The issue I’m having is that the 3d widget is always facing up towards the sky. I’ve tried everything I could think of but nothing is fixing the issue. Any suggestions to fix the issue?
Alternatively, Is there a way to make render a UMG widget to a material and then do something like this:
Which would always display it facing the camera? Beyond that it would need to appear and disappear based on the distance the player is from the enemy.