(Blueprints 4.7p3) There doesn’t seem to be a way to show the 3d widget in the second player’s view. And if you set the widget to be in world space the editor will crash when you add another split-screen player. Screen space does not crash but does not work for the second player’s view.
It would be ideal if you could set a specific camera/cameras or player for the widget to be rendered to. Currently this makes 3d widgets unusable for split-screen games so it would be cool if this could be fixed before leaving experimental. Thanks for looking into it.
I was able to reproduce this issue on my end. I have written up a report (UE-7699) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
So I check our project when I commented that and it wasn’t working. I just made a new project to test it and it appears to be working now. Hopefully I just have a setting wrong from messing with it trying to get it to work and I’ll be able to get it working with our project as well.