I know that 3d widget is an experimental feature… But still if there is any way to fix my problem plz let me know… i’ll appreciate it!I
Prob: I have a 3d widget which scrolls a text… but for some reason text is getting smudged while scrolling… and its completely unreadable… even when character moves 3d widget get smudged and looks bad!
Things i have tried:
I can confirm its working fine in unlit mode… so it must be some issue of lights…
I also tried removing processing volume and all the camera effect, but still not fixed…
Also if i move my mouse with slow speed in scrolling direction text seems to appear but still not completely clear…
I’m not sure what the issue is… if widgets are not suppose to receive lights and shadow what could be the problem… refresh rate or something…? help me out if someone know how?
I have noticed that there is a blurring effect when scrolling the text but this seems minor and can only be noticed when scrolling at high speeds (at which point reading is not possible anyway). I am not sure if this is the issue that you are seeing. I was unable to reproduce a smudged effect. I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
Can you reproduce this issue in a clean project?
If so, could you provide a detailed list of steps in order to reproduce this issue on our end?
Could you provide screen shots of the issue that you are seeing?
Thanks for checking on my problem.
Actually I just resolved the problem… It was causing because of the Anti-aliasing was set to Epic. When i set it to low, smudge effect was removed!
I am still not sure how Anti-aliasing can do that. You should try it at your end if it affects your text too.
I’m have attached images to show both smudged and clean effect!
Anyway can you look into my other widget problem as well… eye adaptation problem?
After receiving your screen shots and doing a bit of digging I found that this issue is known and it has been sent to the developers for further consideration. As for your second question, you will need to make a new thread stating your issue. You could then provide a link to the new issue in a reply and I will be happy to take a look. I have also included some questions below that you will need to answer on the new thread. Thank you for your time and information.
Quick questions for the other thread:
Can you reproduce this issue in a clean project?
If so, could you provide a detailed list of steps in order to reproduce this issue on our end?
Could you provide screen shots of the issue that you are seeing?
Could you provide screen shots of any blueprints that may be involved?
I am also having the problem of ‘smudging’ as you put it… But i found a workaround for that – move the camera slightly and then move it back to where it should be. For some reason the second time it renders the text in the exact same position on the screen, it looks a million times better. I am neck deep in development so i don’t have time to debug from a clean project. I just wanted to offer my workaround… 1/2 a second after your camera settles into place, do a SetActorRotation and move it a couple units in any direction, and then back into place.