Hello, I’ve just moved my project over from 4.12 to 4.13. I’ve been using 3D Widgets as a sort of pop up sign to show when the player is near to something they can interact with.
It all works in 4.12 but now I’ve moved over to 4.13 the 3D Widgets don’t show in the editor window. They work fine when playing in the editor window. It’s making setting them up in the right places far more long winded than it used to be.
So far I’ve tried making a new widget from scratch and recompiling the game in Visual Studio.
I am happy to hear that you were able to resolve your issue. I will be converting your last comment to an answer. If this issue occurs again please feel free to reopen this issue with any additional information on how to reproduce this issue in a clean project and I will be more than happy to help.
I just ran into the same issue and luckily found a fix quite fast.
It appears that if you have a widget in your viewport and you switch off the “Realtime” option (via CTRL+R) your widget will be displayed as long as you do not move it. When you move it, it will disappear immediately.
So in order to keep your widgets visible just keep Realtime on as they need to be drawn every frame when moved.
The aforementioned solution to switch on the FPS Counter might also force the window to refresh.
Same thing for me in 4.26. The reason show FPS fixes it for me is because it also turns on the Realtime option, which I disabled for performance reasons.
Looks like we missed folks reporting for 4.24 and 4.25! Hey reader, keep up the chain for future versions!