I’ m having issues with a 3D Umg widget i implemented. I want to be able to use the left stick (gamepad) but i’ m only able to navigate with the D pad.
What sets me off is that it works fine with the 2D basic umg i implemented but when I try it on a 3D Widget blueprint version of it, it seems to only take into account de D-pad and no longer the stick.
Is there a way to change the default navigation options for this ? I want to be able to use the D-Pad AND the stick as well. Every other buttons works fine.
Thank you for taking the time to read this.