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3D Widget navigation only works with D-Pad

Hey !

I’ m having issues with a 3D Umg widget i implemented. I want to be able to use the left stick (gamepad) but i’ m only able to navigate with the D pad.

What sets me off is that it works fine with the 2D basic umg i implemented but when I try it on a 3D Widget blueprint version of it, it seems to only take into account de D-pad and no longer the stick.

Is there a way to change the default navigation options for this ? I want to be able to use the D-Pad AND the stick as well. Every other buttons works fine.

Thank you for taking the time to read this.