3D widget jumps erratically when moving

Hi, I’m using 4.8.1 and following this tutorial: https://www./watch?v=UO_rbSFYZYw

I’ve set my widget to control the scale of the actor, but when I drag it around it jumps erratically. It looks like the scale for the actor is also changing the scale of the widget itself, which is in turn changing the values in the widget, which in turn changes the scale, etc.

Here’s some screenshots:

And this is just moving the mouse by a tiny amount:

This is my blueprint:

Hey,

I believe that the reason that your 3D widget is having trouble is because it’s missing the target. Here is my example of the sizer blueprint that works properly, like the tutorial shows:

With this blueprint, I did not experience any trouble with sizing my object. I could easily move the mouse without the shape changing drastically.

Please let me know if you have any further questions! :slight_smile:

Hi , that was it. I was using Set Actor Scale, it should have been Set Relative Scale. Thanks :slight_smile: