3D Widget is completely transparent. Why?

Hi, I have been trying to put a widget blueprint inside my 3D world. Inside the blueprint I created for that, everything looks fine. But when I go into the world view, the widget is completely transparent. What am I doing wrong here??

The problem may be related to the material.

Hello @ParmesanKopf ,
First of all, it might be something very simple: remember that a Widget Component in World Space is basically a plane. If it’s rotated 180°, it may be facing away from the camera, which would make it appear invisible. Try rotating it and make sure it’s facing the camera or the character.

Also check the camera distance. Make sure the scale is reasonable and that the camera is at an appropriate distance.

Another very common issue is the Blend Mode. If it’s set to Transparent, depending on the material setup it can appear completely invisible. Try changing the Widget Component’s Blend Mode to Masked.

Additionally, if you duplicated or created a new material for the widget, that could be the problem, as mentioned in the comment above. Make sure no important settings were altered (such as the Blend Mode, the Shading Model, or compatibility with Widget 3D).

If none of that works, could you provide a bit more detail about how you created the widget and the blueprint? That way we can better identify where the issue might be coming from.
I’m also leaving you a video that might help as a reference How to Make a 3D Widget

Hope it helps!

Hi, thank you so much for this extensive response. After trying everyhing you suggested, it still didn’t work. That’s when I noticed, that my BP was an actor, and not a pawn. So I didn’t see the world through the camera, but through the widget (idk why). That’s why I couldn’t see anything. When I switched the parent class to pawn, my problem got fixed.

Thanks for your help :slight_smile: