For some reason, my 3D widget buttons work in editor, but not in the build version/exe
Has anyone run into a similar issue and has a solution?
Using Unreal Version 5.4.4
I’ve done the following:
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Enabled Hardware input on the widget components added to player & terminal
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Attached widget interaction component to player and put outside its capsule to ensure it’s not blocking
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Trace source from mouse for that widget interaction component
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Set the owner of widget to player controller
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Set the 3 widgets (the left, right, and another added repeatedly to the vertical box) itself to have not hit testable, but the buttons to visible
below is the editor version working just fine
below is the build version/exe of me madly clicking to show that it’s clearly taking my clicks just not registering them. And then me having to triple click the dropdown to select a disk and being stuck in the terminal as it doesnt register me clicking the exit button
