3D Widget Interaction Drag & Drop Freezes up the Game

I actually did try disabling shadows on the widget component, see here:

However, after your suggestion it made me think you may have also meant disable the shadows on the cube, see here:
CubeDisableShadow

And then I stopped casting shadows on all the meshes inside the actor but it still didn’t seem to work. See here:

It’s fine for this project to just pull the widget component in but it’s something to keep an eye out for future projects.

Also, does GI stand for “Global Illumination”?