Hi, thank you for your response, I really appreciate it.
I’m currently trying to implement a solution based on your suggestion and I am just having a bit of trouble with the widget component. For some reason whenever I use a masked material for the world space UI I get this:
It’s this weird highly pixelated shadow cast onto the mesh behind and I have no idea how to fix it. Before I just used a translucent material but started running into issues with overlapping based on perspective. See here:
The pixel shadows only seem to occur when the widget is in shadows.
Do you know why this masked material is casting this weird shadow?