3d Widget Gizmo of Spawned Vectors doesnt follow the vectors

I have tried to make a wall filler where I would have a vector array which would spawn as many vectors depending on the number chosen. That is working, however Its hard to move each vector away as its gizmo stays in the center of the blueprint itself, and doesnt follow the 3d widget at all. Is this not possible to do with arrays or is there some workaround this?