I want to use a browser in a 3D widget. But focusing on the widget does not seem to work. Please refer to my blueprint in the image for the current setup.
I have searched the internet for some references. My current setup is exactly the same as this: UE4 Tutorial | 3D Widget Web Browser In-game - YouTube
It is probably a bug.
Please note, if the widget is rendered in screenspace, the focus does work. In worldspace (What I need) It does not work.
Hope you can help me.
With the kindest regards,
You will need a widget interaction component in order to interact with 3D widgets in world space. I have provided a link to some documentation on this subject. I hope that this information helps.
Docs: UMG Widget Interaction Components in Unreal Engine | Unreal Engine 5.1 Documentation
Make it a great day
Is there a way to pass mouse position into the browser widget, so that things like mouse-over of HTML buttons work? (I only see mouse-down/up, and mouse-scroll-wheel listed under browser widget accepted input.)