It’s not IMPOSSIBLE to work with, just a lot of guessing location and then checking by pressing play. Still kinda annoying. The widget itself is a single button and a text.
Interestingly enough, in the blueprint, the widget is flat on the ground. I’m not sure if that makes a difference, but I did notice that in the tutorial, when they added the widget component it seemed to be vertical.
So I managed to at least figure out where it was located by sticking a cube into the blueprint and watching the cube rotate (still can’t see the widget). However, now I noticed that my text does not maintain the size ratio correctly between what the widget looks like in the editor and how it shows up in game.