I realize the 3D widget is experimental, so it might just be a bug, but I was following the tutorial here
https://docs.unrealengine.com/latest/INT/Engine/UMG/HowTo/Create3DWidgets/index.html
And it works, except that when I drag the widget into the level, I can’t see it in my editor.
You’ll see where it’s supposed to be is just nothing. But if I press play and actually start the game, it shows up
It’s not IMPOSSIBLE to work with, just a lot of guessing location and then checking by pressing play. Still kinda annoying. The widget itself is a single button and a text.
Interestingly enough, in the blueprint, the widget is flat on the ground. I’m not sure if that makes a difference, but I did notice that in the tutorial, when they added the widget component it seemed to be vertical.