I have 3D widgets that are aligned to the player’s camera in-game. They have no other functionality aside from having their text set on startup. They run fine in the editor, but as soon as I launch a test in standalone mode, I get a crash before they can be displayed and get the following error:
I can’t seem to reproduce this issue in a fresh project. This is the blueprint I’m using in both the new and old projects to rotate the 3D widget. Nothing else is ever done to the 3D widget aside from setting its text dynamically on startup.
The ‘Scene’ component is rotated in place of the 3D widget to act as a proxy pivot.
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
With the information that you provided and after doing a bit of digging I believe this is a known issue (UE-16915). It has been sent to the developers for further consideration. Thank you for your time and information.
I think I found a way how to produce the same error log for this.
Make a third 3person bp project with actor containing a 3d widget. Then set the custom size of the widget to 8000*4000. Put in a text component with font size 700.
In the actor exp. widget set same size for the 3d widget and pivot x and y to 0. With event tick inside the actor get the game time and put in set text for text widget.
This crash happens on my pc with only 8gb ram and r290.Sometimes it only crashes in standalone
Edit: It seams that only text size 700 alone in the widget text can crash the editor when beeing modified over 3d widget.
spaceharry you saved our lives!
It was 3 days wandering around this crazy crash… we just removed a setfont inside the tick event of a userwidget blueprint… et voilà!
It doesn’t crash anymore!
Currently ran into this issue in 4.10. Had a font in a 3d widget that was over 800. After updating the text 3 times the editor would crash. Lowered font size fixed the issue.