3D Widget Component Bad Colors

The widget displayed in the game world by Widget component on an actor, has different colors than it is in the widget itself.
This is what it looks like in a world without lights with AutoExposure set to 1

and this is what it looks like in Widget

Increasing the Exposure helps to reduce differences in brightness

but still the colors are different and there is a lack of sharpness (you can’t see the pixels so clearly).

Any updates on this? I’m having the same issue right now.

dont remember, but here https://www.dailymotion.com/video/x8pcej4 was something about this