3D widget button press referencing

I am trying to figure out if its possible to assign a button in a widget so that I can then reference that button number in another actor blue print…

like if I have an actor that has a 3D widget init, how can get a button on the widget interface have that button interaction be callable as and event inside the actor.

reading over some tutorials it seems what I am needing to do is use event dispatcher, I created an event dispatch tileflatland on clicked for the button on call and I am now able to call the bind event for that button click.

In the tile blue print I am now able to call the bind event to on gui button pressed. now trying to figure out how to link this up. anyone have recommendation on what I would need to do to now have that called dispatched event destroy component on it being triggered?