I’ve made my first weapon in high poly to low poly. I was wondering how high the poly count was for modern games. This weapon has 6.282 (6k) polies.
Also I would like to receive some feedback and criticism about my carbine.
High quality images + Albedo / AO / Metal / Normal / Roughness
See all images:
://imgur/a/Aur8F#0
The normal maps are baked from a high poly model onto this low poly model. Or do you mean I should try include more in the normal map instead of using extra polygons?
That’s a very nice looking weapon you have made. Does it function? Meaning does the… stock is it?.. swivel? Safety switch move? Just curious. Admiring the tiny little details you threw into it.
Looks really good!
Regarding to the tri count -> it always depends on the game and how you will use the mesh. 6k for such a mesh is acceptable, but I always say: stay as low as possible
I’ve not rigged this (yet). But during the creation I made sure that the stock at the end could rotate - in I put my pivot there, folded the stock, and it worked - Same for the trigger. Even the small rear sight can be setup to be flicked down or up.
(you can’t see the safety switch quite well in this shot, but that’s just adding one bone and rotating it, the mesh is made to be rig-ready )