Hi Everyone,
I have this idea, and I would like to know if it’s doable and if anyone can point me in the right direction.
I would like to shoot a video of me talking and create a 3d version me, then put this version in an environment in unreal engine, and then use multiple cameras in unreal engine to have a “virtual studio with multiple cameras”.
I don’t want to create a character, I want the real me inside the environment.
Is that possible ? If yes, how this can be done? Either for creating the 3d version of me and on adding it in unreal engine.
Thanks in advance,
Martin
I would like to shoot a video of me talking and create a 3d version me,
You’re describing volumetric capture. It requires a lot of cameras all synchronized around a person in a special room. This is being done but is very expensive and somewhat limited. End result is a 3D person talking and moving.
then put this version in an environment in unreal engine, and then use multiple cameras in unreal engine to have a “virtual studio with multiple cameras”.
For a home user the solution is a small greenscreen, composite that in Unreal. You can cheat cameras to look like you’re from different angles.
Thanks @scottunreal for the answer and for the video example! Really helpful.
yes volumetric capture is what I am looking for ! I already do the “normal” way with the green screen as you mention, I am looking to take this one step further now
Do you have any information you can send me regarding volumetric capture, how it works, how to set this up, what gears to be used … ?
Thanks a lot again,
Martin
You can put yourself in unreal with composure, this is a demo that I have made with blendartrack and Rvmmatting