Hi Everyone,
I have this idea, and I would like to know if it’s doable and if anyone can point me in the right direction.
I would like to shoot a video of me talking and create a 3d version me, then put this version in an environment in unreal engine, and then use multiple cameras in unreal engine to have a “virtual studio with multiple cameras”.
I don’t want to create a character, I want the real me inside the environment.
Is that possible ? If yes, how this can be done? Either for creating the 3d version of me and on adding it in unreal engine.
Thanks in advance,
Martin
I would like to shoot a video of me talking and create a 3d version me,
You’re describing volumetric capture. It requires a lot of cameras all synchronized around a person in a special room. This is being done but is very expensive and somewhat limited. End result is a 3D person talking and moving.
then put this version in an environment in unreal engine, and then use multiple cameras in unreal engine to have a “virtual studio with multiple cameras”.
For a home user the solution is a small greenscreen, composite that in Unreal. You can cheat cameras to look like you’re from different angles.
Thanks @scottunreal for the answer and for the video example! Really helpful.
yes volumetric capture is what I am looking for ! I already do the “normal” way with the green screen as you mention, I am looking to take this one step further now ![:slight_smile: :slight_smile:](https://d1ap1mz92jnks1.cloudfront.net/images/emoji/twitter/slight_smile.png?v=12)
Do you have any information you can send me regarding volumetric capture, how it works, how to set this up, what gears to be used … ?
Thanks a lot again,
Martin
You can put yourself in unreal with composure, this is a demo that I have made with blendartrack and Rvmmatting