I created a 3D widget and placed it on the level. I disabled all the post processing in the editor. Yet the 3D widget’s color looks washed out compared to adding the same widget directly to viewport.
This is how it looks if i add it to viewport directly.
Not just the color, 3D widget doesnt look as crispy as the viewport menu looks.
How to make the 3D widget looks exactly like how its look when I add it to viewport? Crispy and colors not washed out.
EDIT:
After i disabled postprocessing nothing happened, but when i detach from controller in editor its crispy and not washed out. But when I posses controller in editor post processing is happening again. I added PostProcessVolume and disabled everything and checked everything and there is no difference at all! I unchecked everything still no difference. Its same washed out look. Does postprocess volume effect 3D widget at all??