I have setup a 3D widget, and I put widget interaction in my controller. If I start the game with only 1 player, I can receive the clicks in the widget (although I have to double click instead the first time).
However, if I start the game as multiplayer, wither with more than 1 player, or as dedicated server, then:
- My player controller blueprint does receive the clicks. I have the clicks going to “Target is Widget Interaction Component”.
- The widget itself does not receive the clicks.
Any ideas? Why does it work for 1 player, but doesn’t work for any player on multiplayer?
(EDIT): OnHover works! Not OnClick() or OnPressed()!
Thank you in advance.