3D UI widget aliasing issues with MSAA (possible bug?)

Hey, I’m working on a VR project that has chosen to go with MSAA anti-aliasing. I’ve setup a couple 3D UI widgets as in game monitor screens. The aliasing on the UI screen (in the actual image on the screen) is extremely bad compared to mapping the texture onto a plane which renders smooth. If I set the project to temporal aliasing the aliasing is on par with the texture on the plane. Is there a potential bug with MSAA anti aliasing and 3d UI widgets?

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Did you ever figure this out? I’m using 3d widgets for my UI and they have extremely jagged edges with 4xMSAA

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Bump! I’m with forward render + MSAA for VR purposes, but 3D widgets look like there is no antialiasing at all :cry: