oh, thank you very much, helps me a lot
Hi @Sutivu , I was wondering about the best way to capture modular characters with this plugin. An example being the free sample, Stylized Character Kit: Casual 01. I’m loving the plugin so far, but I’m having trouble trying to figure out how to use it when the skeletal meshes are meant to be separated and swapped.
Thanks!
Hello! Sorry I did not saw you have posted here my notifications did not showed up!
Only skeletal meshs are supported for now, modular charaters need a blueprint to setup a proper mesh. Maybe with a actor blueprint to put in the level who swap mesh on sockets in the Sk is a way to do it, I dont know. I’m working in a new version with bluprints supported (with custom event) but it’s not ready soon.
Hi @Sutivu, I’m using UE 4.27.1 and I just can’t get the mesh to show on the tool, in Assets under StaticMesh, where says “Use Selected Asset from Content Browser” I select a static mesh in the content browser, and I click on the arrow and nothing show up in the static mesh field on the tool, also nothing in the preview
I have follow the documentation, and still cant get the asset to show in the tool
Okay, got it to work, the problem was because I was migrating the tool using the engine migrate option to another project, and the tool just don’t work when use migrate.
lol I have the same problem now smh, now I gotta export the animations huh, hope it will work at least
If you have problems migrating the project, make sure that the plugin ‘editor scripting utilities’ is activate in the new project / editor version in order to work
Hi, has there been any progress on the blueprints integration and modular characters? Just curious. I think this tool may be exactly what it is I’m looking for.
Any updates on using blueprints rather than skeletal mesh for characters? I want to apply physics to a character and then record the animation with the physics working, but I can only do that through an animation blueprint. If animation blueprint support gets added then this tool would be perfect.
Hi, I’m trying to render my scene at 1024x512 it keeps crashing out. Any tips how to fix this? I closed the preview window and that helped..
I got it working flawlessly with Unreal engine 5.0. It would crash with 5.4 and 5.5
Just purchased today. Also having an issue with crashing on UE5.5. Used it in 5.1 successfully with no problems, but the majority of my projects are in 5.5. Unusable for me at the moment. Any information on an update for this project? Really don’t want to get it refunded as I love the concept.
Editor Utility widgets load, but clicking Render on either a static or skeletal mesh causes the whole editor to crash.
Hello,
After a thorough investigation, I’ve identified the root causes of the crashes in UE5.5. These were related to changes in how Unreal handles render targets and texture compilation in the latest version. I’ve implemented fixes on my end and will be posting a patch either tomorrow or the day after at the latest.
Thank you for the quick support!
New patch is live, it should fix a lot of bugs and crashes, tell me if you still encounter problems or if you have other questions