3D to Pixels Make 3D Meshs in pixels art!

Hey @Treanek the pixalated ‘effect’ in pixel art is bind to the resolution. You need to reduce the size of the image resolution to have a pixel art look that you need.

I dont know what you want to achive but, if the size of the object is too big or too small for the resolution, you can change the Orthographic width (or fov) to match.
For example if you want a pixalated car at 64x64px but the japanese gate at 128x128px, make the car at 128x128px with the ortographic view doubeled (1000 instead of 500 for example). You will have the same amout of pixel in the car but with a 128x128px instead of 64x64 texture.

The pixalated effect is the number of pixels in the frame, like pixel art (sprites are usually not more than 128 by 128 pixel). Thats why I did not make a post process ‘effect’ to achive this goal.

@luuuuyang I made this video to show how you can do that in the editor (dont forget to set the object to movable) :