Hi,
I am working on a RTS game and I am currently stuck at basic level design. I wanted to build the maps like Starcraft 2 does it, using tiles. I don’t want to make a map editor. I just want to assemble the map in the engine. I basically only have 2 different tiles. A rectengular block as the “ground” of the map and a cliff block. I just change the materials on them for different looks of the map. My problem is I need a way to blend the materials of different blocks so that the transition of blocks does not have a hard cut. I just can’t figure out how to do that. I allready posted this question in the Rendering section but got no answer. I think Content Creation is better suited for it. Maybe somebody can help me or even tell me a different approach that works better. Thnaks
My current situation
Starcraft 2